Adobe Aero

Adobe has come up with their own tool for creators to work in the area of Augmented Reality. Its called Adobe Aero. It is released for devices with some minimum hardware & software requirements – so its inaccessible for many people. Adobe also keeps pushing updates to this app from time to time to improve its bugs.

I have been experimenting with the possibilities related to the adobe aero recently. The following work are part of those explorations.

Format A : Animating a playful interactions are pretty simple & fun. You can easily orbit another object or even the viewer. Basic rotation, scale & translation of object is on the basis of the 3 axis , along with option to animate them in loop, infinitely or in steps.

Format B : Aero also has a aim behaviour for its objects. Once you aim it to the camera, it will track the user. This user tracking feature come in handy for many brands having there brand ambassadors as caricatures like McD or Cheetos on the AR animations of the packages. Although the “aim” behaviour is restrictive to a default direction & angle which over-writes any other animation behaviour.

Format C : In aero, we can use image trackers to place custom objects & animations – to convey messages to the consumers or clients. This feature is already getting exploited heavily in the marketing industry – good to see it there.

Format D : Even with simple objects or text icons, we can create story-lines through enacting a scene in the AR. Hidden storytelling can encourage more interactive & engaging tours at museums & tourist spots.

Putting down my personal account of experience using this app :

  1. The interface is fairly easy to use. With single touch for moving on a plane. Double touch to rotate on the yaw axis. And three tip touch to lift the object from the plane.
  2. It provides two AR options – Plane detection & Image detection for now. Face & object detection are yet to be released.
  3. The files are saved directly on the Adobe cloud, so you must have a adobe cloud account to work with this. That being said – the file saving mechanism is not good & many times drops big objects from the file.
  4. Making animations is also simple with node based connectors. And when you run the project you can test it out in rear camera feed for AR.
  5. The settings allowed for the behaviours are having some glitch if you go below 0.1 point. It vanishes from the input forms.
  6. You can import .obj file or .glft files directly into the app. However, pre-animated objects doesn’t seem to work well.
  7. The custom animation for paths of object is too buggy to use & hard to control using a finger on the mobile screen.
  8. You can only import objects into the project & not place any colour or texture on them restricting a lot of options.

Once i have explored the app to my content, i will put up a page with details about the specific things or animations of the app. Hopefully Soon.